Get VIP Member Now

24th
MAY

Visions of Heaven: The Dome in European Architecture

Posted by bandr under Architecture

Visions of Heaven: The Dome in European Architecture

Visions of Heaven: The Dome in European Architecture

Product Description
There’s an ethereal magic to standing beneath a dome, neck craned, looking up at a vision of the heavens created by some long-ago figure of genius. From the Pantheon to the Hagia Sophia, the power of the dome seems transcendent. Photographer David Stephenson’s magnificently kaleidoscopic images of dome interiors capture this evanescent drama, and make Visions of Heaven one of the most spectacularly beautiful books we’ve ever produced.

Read more ...

23rd
MAY

Gordon R. Willey and American Archaeology: contemporary perspectives

Posted by bandr under Architecture

Gordon R. Willey and American Archaeology: contemporary perspectives

Gordon R. Willey and American Archaeology: contemporary perspectives

Product Description
For an appreciation of the growth of American archaeology over the second half of the twentieth century, one need look no further than the career of Gordon R. Willey. A preeminent archaeologist and New World theorist, Willey made innumerable contributions to the prehistory of the Americas and helped establish the leading methodological and theoretical paradigm used in American archaeology.

Read more ...

22nd
MAY

Math Refresher for Scientists and Engineers

Posted by bandr under Architecture

Math Refresher for Scientists and Engineers

Math Refresher for Scientists and Engineers

Product Description
Expanded coverage of essential math, including integral equations, calculus of variations, tensor analysis, and special integrals

Math Refresher for Scientists and Engineers, Third Edition is specifically designed as a self-study guide to help busy professionals and students in science and engineering quickly refresh and improve the math skills needed to perform their jobs and advance their careers. The book focuses on practical applications and exercises that readers are likely to face in their professional environments. All the basic math skills needed to manage contemporary technology problems are addressed and presented in a clear, lucid style that readers familiar with previous editions have come to appreciate and value.

Read more ...

22nd

So… You Want To Build a House: A Complete Workbook for Building Your Own Home

Posted by bandr under Architecture

So... You Want To Build a House: A Complete Workbook for Building Your Own Home

So... You Want To Build a House: A Complete Workbook for Building Your Own Home

Product Description

Build your dream house without getting a headache!

From selecting the property and meeting with an architect through resale considerations and construction, So You Want to Build a House walks you through every step of the building process painlessly, on-time, and on-budget.

Read more ...

21st
MAY

Wastewater Treatment in Constructed Wetlands with Horizontal Sub-Surface Flow

Posted by bandr under Architecture

Wastewater Treatment in Constructed Wetlands with Horizontal Sub-Surface Flow

Wastewater Treatment in Constructed Wetlands with Horizontal Sub-Surface Flow

Product Description

Constructed wetlands with horizontal sub-surface flow (HF CWs) have been used for wastewater treatment for more than four decades. HF CWs are used around the world for many types of wastewater, including municipal sewage, agricultural and industrial wastewaters, runoff waters, wastewaters containing endocrine-disrupting chemicals, and landfill leachate.

Read more ...

20th
MAY

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Posted by bandr under Architecture

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Product Description

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Read more ...