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1st
AUG
The Complete Idiot’s Guide to Creating a Website
Posted by checkraiser under Development for Web, General Programming

Title: The Complete Idiot’s Guide to Creating a Website
Authors: Paul McFedries
Description
The essential guide for getting the internet traffic every smallbusiness owner needs. CD included.
Today’s small-business websites require advanced features that visitors expect: streaming video and audio; e-commerce; custom surveys, forms, and polls; and discussion groups. This book covers all the basics of creating and publicizing a successful webpage.
•Free CD includes JavaScript and numerous templates
•Everything from design and publishing the site to automating and publicizing It
•100 million websites as of 2006—and it keeps on growing
•Simple and easy how-to for small businesses and organizations that can’t afford a professional web designer
1st
Visual Speech Recognition: Lip Segmentation and Mapping (Premier Reference Source)
Posted by checkraiser under General Programming

Title: Visual Speech Recognition: Lip Segmentation and Mapping (Premier Reference Source)
Authors: Alan Wee-Chung Liew
Description
The unique research area of audio-visual speech recognition has attracted much interest in recent years as visual information about lip dynamics has been shown to improve the performance of automatic speech recognition systems, especially in noisy environments.
Read more ...31st
JUL
Building the Realtime User Experience: Creating Immersive and Interactive Websites
Posted by checkraiser under General Programming

Title: Building the Realtime User Experience: Creating Immersive and Interactive Websites
Authors: Ted Roden
Description
The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs — on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure. You’ll also learn how to serve realtime content beyond the browser.
31st
Event Processing in Action
Posted by checkraiser under General Programming

Title: Event Processing in Action
Authors: Opher Etzion
Peter Niblett
Description
Unlike traditional information systems which work by issuing requests and waiting for responses, event-driven systems are designed to process events as they occur, allowing the system to observe, react dynamically, and issue personalized data depending on the recipient and situation.
Event Processing in Action introduces the major concepts of event-driven architectures and shows how to use, design, and build event processing systems and applications. Written for working software architects and developers, the book looks at practical examples and provides an in-depth explanation of their architecture and implementation. Since patterns connect the events that occur in any system, the book also presents common event-driven patterns and explains how to detect and implement them. Throughout the book, readers follow a comprehensive use case that incorporates all event processing programming styles in practice today.
31st
Getting Started with Processing
Posted by checkraiser under General Programming

Title: Getting Started with Processing
Authors: Casey Reas
Ben Fry
Description
Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It’s ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.
31st
Objective-C: Visual QuickStart Guide
Posted by checkraiser under General Programming

Title: Objective-C: Visual QuickStart Guide
Authors: Steven Holzner
Description
Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You’ll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it’s a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.
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