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13th
AUG

Desktop Java Live

Posted by bandr under Java

Desktop Java Live

Desktop Java Live

Desktop Java Live is written for Java developers that have some experience with desktop development and now want to take their skills to the next level. Each chapter features detailed code examples and images to walk the reader through the API being covered. Chapter 8 features a detailed discussion of how the MVC pattern and its variations can be used to write cleaner more testable applications.

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11th
AUG

Java: Graphical User Interfaces – An Introduction to Java Programming

Posted by bandr under Java

Java: Graphical User Interfaces - An Introduction to Java Programming

Java: Graphical User Interfaces - An Introduction to Java Programming

Java: Graphical User Interfaces – An Introduction to Java Programming
Publisher: David Etheridge | ISBN: 8776814960 | edition 2009 | PDF | 101 pages | 4,52 mb

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11th

Java: The Fundamentals of Objects and Classes – An Introduction to Java Programming

Posted by bandr under Java

Java: The Fundamentals of Objects and Classes - An Introduction to Java Programming

Java: The Fundamentals of Objects and Classes - An Introduction to Java Programming

Java: The Fundamentals of Objects and Classes – An Introduction to Java Programming
Publisher: David Etheridge | ISBN: 8776814755 | edition 2009 | PDF | 92 pages | 4,31 mb

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11th

Practical Java Game Programming (Game Development Series)

Posted by Netbks under General Programming, Java

Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java’s strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.
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11th

Programming Language Processors in Java: Compilers and Interpreters

Posted by Netbks under Java

Aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and interpreters. Examples included. DLC: Java (Computer program language)

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11th

Professional JMS

Posted by Netbks under Java

This book shows how you can use the Java Message Service (JMS) to create robust, asynchronous, loosely-coupled Java applications. It covers both the fundamental and advanced features of the latest 1.02 API, in both the Point-to-Point and Publish/Subscribe messaging domains. With JMS provision becoming mandatory in the next generation of J2EE 1.3 application servers, this book will prepare you for building portable, messaging-enabled web and middle tier solutions, including the use of the new message-driven EJBs. It also covers the emerging uses of messaging in the mobile domain, and the strong relationship that is building between new XML messaging standards, and small footprint JMS clients. Finally, the book also provides a practical guide to the use of JMS against many of the leading messaging vendors available, including JMQ, FioranoMQ, WebLogic, and iBus//MessageServer.

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