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DAV101 – Introduction to Resolve on Mac course in fxphd

Posted by upa_kid under Dot NET, Video Training


DAV101 – Introduction to Resolve on Mac course in fxphd
English | AVC1 1152×646 30 fps | AAC 64 Kbps 44.1 KHz | 3.65 GB

Genre: eLearning

If you want a serious job in the post-production or gaming industries, in feature film or video – locally or overseas – or you want to produce your own work, the professors at fxphd will teach you the real world facts and techniques you need to know.
Each course in fxphd is run by a practicing vfx or editing professional — what we call a Professor. Each has been hand picked for the expert knowledge in the field. The professors come from a background of working on a wide variety of projects.

1- Resolve workflow. Break down the configuration of the machine. Project options — in specific the config page, the important aspects of having this set up correctly. Getting the materials into the system, navigating through Resolve to import and set up session accordingly. Using proxies.
2- Delving into the primary color correction with different functions. Importing footage using scene detect and EDLs as well as going further into how nodes work.
3- The Color Room. This is where pretty much all aspects of your creative color correction will happen. We get to know all aspects of this room, examining it in detail. With a solid working knowledge of the Color room, we can branch out into creative more interesting and dynamic images. We will look more intensely into qualifiers, keying, the timeline, still store and memory bins as well as talk about dynamics, blurring/sharpening and power windows. The room is a base for diving into tracking and creating custom windows to begin more complex color corrections.
4- Primaries. Creating various looks via primary color correction. Setting a look from the panel (joyball vs. master control dials). Curves and YSFX, chroma light/chroma dark.
5- We continue to explore power window tracking by diving into the controls to do advanced 3d tracking. We will utilize the auto tracker as well by tracking an object frame by frame. At the same time, we address fixing lighting changes and how to utilize power windows as we do this. We wrap up our in-depth look into the Color room by showing how to bring in an external matte as a key source.
6- Conforming EDLs
7- R3D. Resolve has a bunch of cool handles to be used when you are specifically color correcting Red files. In class 7, we take a look at how to use these on a scene by scene basis. We will cover the important steps not to forget, and why…and how using these tools can be even more effective than simply grading from basic Resolve controls. Although the emphasis in this class is on working with Red footage – we will also apply some interesting looks to various scenes as we do this, to show some interesting color effects we can apply after setting our course from the red config page.
8- Simulate a session. We’ll go full circle simulating an actual session, from import of footage to render out, concentrating on the art of color correcting by determining a specific look and creating it throughout the spot. Additionally, we will cover the basics of working with 3D footage, how to configure it within Resolve and the specifics of working with stereoscopic film.
9- Wrap up covering the basics of Resolve by looking at Size and Scaling, ColorTrace, Remote Grading and PowerMastering.
10- We finish up with Resolve 101 by diving into the amazing creative capabilities of this system. The Gallery and PowerGrade functions are powerful tools, and we will create various looks that users can store, building a vault of effects which will become a valuable tool for each session.
Home: http://sevno.org/

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